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Closure of C2
Sun Feb 10, 2013 5:01 am by Neam
Leisel has requested on the WolfQuest topic that Chapter Two be locked; to comply with her request on both sites, I've indeed locked the WQ thread for C2 as well as stopped new registrations here.
What we plan to do is introduce a new RP plot -- one less involved with wolves (hence it will not be posted on the WQ forum, as confirmed by Leisel), but more involved with human RP. Not sure of the …
What we plan to do is introduce a new RP plot -- one less involved with wolves (hence it will not be posted on the WQ forum, as confirmed by Leisel), but more involved with human RP. Not sure of the …
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Official rules for the game of Quidditch
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Official rules for the game of Quidditch
Official rules for Quidditch
I. Players must not stray over the boundary lines of the pitch, although they may fly as high as desired. The Quaffle must be surrendered to the opposition if any player leaves the boundary (it is unknown what the penalty is if a player on defence leaves the pitch).
II. "Time out" may be called at any time by the Captain of a team. Time out may be extended to two hours if a game has already lasted for more than twelve hours. Failure to return to the pitch after this time will lead to the team being disqualified.
III. Penalties can be awarded to teams by the referee. A single Chaser may take the penalty by flying from the central circle towards the scoring area. The opposing team's Keeper may attempt to stop the shot being scored, but all other players must not interfere (it is unknown if the Seeker may still attempt to catch the Snitch while a penalty is being attempted).
IV. Contact is allowed, but a player may not seize hold of another player's broomstick or any part of their anatomy.
V. No substitution of players is allowed throughout the game, even if a player is too injured or tired to continue to play. (Note: According to Goblet of Fire, during the Quidditch World Cup, at some point it lasted for days, and the players had to be switched out so that they could get some sleep).
VI. Players may take their wands onto the pitch, but they must not be used on or against any players, any players' broomsticks, the referee, any of the four balls, or the spectators.
VII. A game of Quidditch will only end once the Golden Snitch has been caught, or at the mutual consent of both team Captains.
VIII. Only the Keeper can block quaffle shots thrown by the opposing team.
Rules taken from http://harrypotter.wikia.com/wiki/Quidditch
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